One dive is seven prompts and roughly three minutes of clock. The rules take a minute to
learn; the scoring is what takes practice, because Krillion never asks whether your answer is right —
only how few other people gave it.
The whole loop
Krillion is a daily rarity game. It deals seven prompts, the same seven for everyone,
and you get about 25 seconds per prompt to type one answer. Any answer
that fits the prompt's wording is accepted. Your score is not about being correct — it is about being
rare: the game grades each answer by how few other players gave it, and every point sinks you 10 metres
deeper. Play out all seven and your total is the day's dive.
Start the Daily Dive. Seven prompts, one set a day, the same set for every player.
Nothing to install — it runs in the browser.
Read the prompt exactly as written. The wording is the constraint, not the topic.
"Things you would find in a junk drawer" is not asking for "household objects", and the players who
answer the sentence instead of the category are the ones who land on Rare and above.
Type one answer and submit it before the clock runs out. 25 seconds a prompt,
one answer each, and no second try — the timer decides, so an answer you are still polishing when it
expires scores nothing. An answer that does not fit the prompt's wording may not be accepted at all.
Read the tier you landed. Plankton, Too Clever, Schooler, Rare, Deep Cut, or One in a
Krillion. That tier is your score for the prompt: 10 points at the bottom, 100 at the top.
Play out all seven prompts. Seven tiers add up to your dive, and 10 metres of depth
per point — a perfect dive is 700 points, or 7,000 m. Then the set is done until tomorrow.
What each tier means
Tier
Points
Depth
What it means
Plankton
10
100 m
The answer everyone blurts out. It fits, and it is worth almost nothing.
Too Clever
15
150 m
The trap. The answer that feels original and is exactly where everyone else landed after skipping the obvious one.
Schooler
30
300 m
Solid — you are swimming with the school. Respectable, not yet rare.
Rare
60
600 m
Genuinely uncommon. The first tier that feels earned.
Deep Cut
85
850 m
True obscurity — one step further out than the clever answer, and it landed.
One in a Krillion
100
1,000 m
Essentially nobody else gave it. The tier the game is named after.
These are the game's own tier scores, not our estimates. Depth is always 10 metres
per point, so the point values are the part worth remembering. Older guides quote a different set of numbers
(4 / 8 / 16 / 32 / 64) and those do not match what the game pays out today.
Why good answers score badly
You answered the topic, not the sentence. Broad answers are Plankton by definition —
thousands of players read the prompt the same loose way.
You fell into Too Clever. This is the most expensive mistake in the game because it
feels like a win. Skipping the obvious answer and reaching for the first "clever" one puts you in the same
place as everyone else who did the same thing. Rare answers are one step past that, not one step
before it.
Your answer was not accepted. Prompts are worded narrowly on purpose. If your answer
ignores a condition in the sentence — the place, the era, the material — it can score nothing at all
rather than scoring low.
You spent the clock deciding. Twenty-five seconds is enough for one good answer and
not enough for three mediocre ones. Committing to a specific answer beats hedging with a safe one,
because the safe one was never going to score.
The prompt had a focal point. Some prompts have an answer that a large share of
players converge on no matter how the set is written. When that happens, everyone who lands there lands
on Too Clever together — the fix is to change the angle (another country, another century, another trade)
rather than to reach for a longer word.
Where the score comes from: rarity is judged against how familiar an answer is in
ordinary writing and reading, not against a fixed list of "hard" words. That is why a plain, specific
answer can outscore a fancy, vague one.
Playing beyond the daily set
The daily set is one and done, and it is also the only part of the game that is free. What the rest costs,
as of October 2026:
Unlimited (the endless dive) — dive after dive, no daily cap. It is a $5
unlock, not a free practice mode, which is worth knowing before you plan on learning the scoring
curve there.
Themed Packs — Words & Language, Movies, Sports and Geography, 30 prompts each.
They are separate unlocks ($5 each when we checked), but the pack hub was labelled
free for now · beta, so check the price on the day rather than trusting a guide.
Archive — earlier dailies, replayable. This is the honest way to check whether an
answer you saw quoted somewhere actually scored what it claimed, and the way to backfill a day you
missed.
Because the daily dive is the free one, the cheapest way to improve is to spend it well: read the prompt
narrowly, commit to one specific answer, and treat the tier you land as information about how the set was
graded rather than as a verdict on the answer.
Questions people ask before their first dive
Is there one correct answer to a prompt?
No. Every answer that fits the prompt's wording counts, and the tier depends on how many other
players gave the same one. Two players can both be "right" and score 4 and 100 on the same prompt.
Do hints cost me points?
The game has no hint button, so anything you read here costs you nothing but the fun of finding it.
What hints cannot do is make an answer rare — a hint usually leads you to the same place it led
everyone else, which is the Too Clever tier.
Can I replay the daily dive if I do badly?
Not the same set. The Archive replays earlier dailies, and Unlimited (a $5 unlock) deals as many
fresh dives as you want — but the day's own set is one attempt. Treat it that way and it stays
interesting.